Small, readable GDScript you can drop into your project, and a planning workbook for developers who start games but find them hard to finish. Made and tested with Godot 4.7.2.
$11 · GDScript only
Two building blocks, a playable demo and 35 automated tests you can run yourself.
StateMachine and State nodes. Each state (Idle, Move, Dash...) is its own short script with enter, exit, update, physics_update and handle_input. Includes a state_changed signal, state history and transition_back().SaveManager autoload. Put a node in the persist group, add save_data() and load_data(), and it saves to JSON slots, with slot listing for a load menu, safe writes, a version number with a migrate() hook, and Vector2/Vector3 helpers.Workbook and helper apps
A 51-page PDF workbook: pick a concept small enough to finish, a one-page design document, scope math, a 30-day plan with a cut list, playtesting and publishing, and 21 printable worksheets. A planning workbook, not a coding course.
$19 · BuyThe workbook plus Bug Report Triage and Feedback Theme Sorter. $45 bought separately; code SAVE10 takes it to $36.
$40 · Buy · ReviewSort playtester bug reports by severity and by part of the game, most severe first. Needs free Node.js and your own Jev API key.
$13 · Buy · WatchGroup open-ended feedback into your own themes, with a score from very negative to very positive. Needs free Node.js and your own Jev API key.
$13 · BuyMovement, cameras, inventory, loot, save/load and UI for Godot 4, delivered with a demo scene. Fixed price agreed before work starts.
from $75 · Hire meProvided for education and for use in your own projects, as is, without warranty. If a file won't open, email kit376351@gmail.com within 14 days for help or a refund.