a Shade's Owl Series game
Finish a level to open the next one. Stars: finished, under par, all 3 shards.
Save code: copy it to carry your progress to another device.
Ember the little owl is bringing the lost stars home. Reach the glowing goal perch at the end of each level, find the 3 hidden star-shards and beat the par time.
Touch: tap the right side to hop, keep your finger down to glide, swipe to swoop. Hold ◀ to walk back.
Keys: Space or ↑ hop (hold to glide), X or Shift swoop, ← → run, P pause, M sound.
Brambles tickle, pinecones bonk, squirrels bump: nobody gets hurt. If Ember falls or gets tickled she just floats back to her last perch. A swoop or a landing from above sends a squirrel into a harmless daze.
Wind pushes a glider. Rain makes a glide sink faster. A boss is a chase, not a fight: stay ahead of it.
Hushglide is an original Kitson Workshop game: code, Ember, the creatures, the levels, the music and the sound effects.
Display font: Chewy by Sideshow, SIL Open Font Licence 1.1 (fonts.google.com/specimen/Chewy), used unchanged and embedded.
Textures (CC0 1.0, ambientcg.com): Moss 002, Rock 030 and Bark 012, used as tinted tiles.
Not affiliated with kitson LA or Kitson Co., Ltd.
Ember crossed all six worlds. Every lost star is back in the sky.
Starless mode is open in Advanced: no perches to float back to, a darker forest and tighter par times.