Kitson.workshop

History of computers lesson plans: 20 lessons from the abacus to AI

Computing history is a gift for a classroom: real people, real puzzles and machines you can act out with counters and paper. The hard part is finding the time to plan it. This is a complete unit for ages 11 to 14, one lesson a week for about a term, built around twenty free videos of 5 to 8 minutes each. You can use the plan below with any resources you like; our printable lessons follow it exactly, and Lesson 1 is free.

How each lesson runs

Every lesson follows the same rhythm, so pupils know what to expect after the first week:

  1. Think first. Introduce two or three key words and ask one open question before the video.
  2. Watch a part, then pause. Each video is cut into short parts. Stop at the end of each one (our lessons give the exact pause times).
  3. Talk. Two questions per part, in pairs, then share.
  4. Try it. A hands-on activity on paper: a game with counters, a cut-out timeline or a paper model of the machine.
  5. Check. A short quiz at the end, with answers for you.

Lesson 1 takes about 45 minutes and needs only pencils and about 20 dried beans or counters. Later lessons add scissors for cut-outs. No pupil computers are needed: you only need a way to play the video to the group.

The unit at a glance

Four blocks of five lessons. Each block ends at a natural stopping point, so you can teach one block as a short topic if a whole term is too much.

Block 1: From counting to codebreaking

#LessonBig ideasHands-on
1Beads, Pebbles and DustThe abacus; counting with pebbles and boardsPebble sums on a counting board; label an abacus
2The Shipwreck "Computer"Bronze gears from a Greek shipwreck; the first calculating machinesCut-out timeline cards
3The Computer That Was Never BuiltJacquard's punched-card loom, Babbage's engines, Ada Lovelace's notes"Be the engine" with counters
4Holes in CardsA census that took years to add up; reading holes with electricity"Be the tabulator" card counting
5Turing and the CodebreakersAn imaginary machine from 1936; Enigma; the Bombe and ColossusA paper tape machine; a turning-wheel cipher

Block 2: Electronic giants to the microprocessor

#LessonBig ideasHands-on
6ENIAC, Baby and UNIVACRoom-sized computers, the women who programmed them, and which was "first""Paper Baby" stored-program game
7The Transistor and the ChipThe transistor; chips; a prediction that parts would keep doublingLogic gates with counters; doubling sums
8Big IronMainframes, FORTRAN, COBOL and IBM's System/360"Be the compiler"; numbers from four boxes
9Minicomputers and UNIXPDP-1, Spacewar!, PDP-8, and UNIX rewritten in CA "chalk disk" file list; "Move it" between two pretend machines
10A CPU on a ChipThe Intel 4004 and the chips that followed"Program the chip" with counters; four-bit numbers

Block 3: Computers for everyone

#LessonBig ideasHands-on
11Computers Come HomeKit computers, hobby clubs, the 1977 machines and the first spreadsheet programA 256-box memory grid; a paper "what if?" spreadsheet
12The IBM PC and the ClonesOff-the-shelf parts, an open design, clean-room copies"Make or buy" sums; a rule-finding game; a ten-counter market model
13Windows, Icons and the MouseThe mouse, the 1968 demonstration, the Alto, the Mac and Windows"Roll the mouse" grid game; pictures made from squares
14From ARPANET to the WebPackets, email, joining networks into an internet, the Web from CERNPackets on paper strips; a paper web of linked pages
15Computers in Your PocketPortables, laptops, handhelds, and the phone that did it allHalving and weighing sums; a "count the steps" design game

Block 4: Today's computing and AI

#LessonBig ideasHands-on
16The GPUGame graphics and doing many sums at oncePixels coloured by a rule; "share the sums" games
17The CloudTaking turns on one big computer; data centres; renting by the hourA "take turns" game; racks, hours and gigabytes sums
18Machines That LearnThe perceptron, ImageNet and AlexNetA paper "sorter" that learns from its mistakes
19Large Language ModelsA 1966 chat program, the Transformer, next-word predictionA paper next-word model from a tally table
20AI on Your Own DeskDesktop machines with 128 GB of shared memory; a look back to the abacus"Will it fit?" memory sums; a whole-series timeline card sort

Tips from building it

For educational purposes only. The videos are voiced by an AI host; Kit runs Kitson Workshop and reviews every script, and each episode was fact-checked before voicing. Names and trademarks belong to their owners; no endorsement is implied.

Try Lesson 1 free. A 10-page printable lesson for the abacus video: a grown-up's guide with exact pause times, four pupil pages, a worksheet, the story in four pictures, an 8-question quiz and all the answers. Lessons 2-20 are $8 each, or all 20 for $129.

Get Lesson 1 free

Watch episode 1 · All 20 lessons ($129) · Every episode and lesson